Sunday, February 17, 2013


Here's are some raw renders I got out from Maya. Used MentalRay. I would still say I got a lot of things in my mind and won't stop yet. 

Tweaked a lot for getting the catch light.

I really wanted something different with the metal material.
Not the usual specular highlights or chrome material.
I used mia material on every asset.

My intentions were to get photo realistic effect.

getting the right material for the cloth was real choas.
Using PUV tiles is a choas!

Next stop: rigging.

Monday, February 11, 2013


I've been very busy with this dude. He's gonna be part of a video and a painting like godPreacher did in Invasion of Xen. Topology brush saved a lot of time in creation of the complex hard surface meshes.

I've been busy with this dude.

Surprisingly, I got back on Z after two months, and it just took me 4 hours to complete the base silhouette.

and next three days to reach this stage. For now, I'm working on material creation process for the hard pieces.

Wednesday, February 6, 2013

Perv :P

I've been working on realistic skin texture.

It was way more easier than I expected.

So I went further and played with BlendShapes

and gave him little more than expression

and some hairs too!

Smile dude smile! for the camera!

Initial anatomical structure I decided to innovate upon. 

Nothing really innovative though!

He looks like such a perv in this one,

and in this one!

The End!

Invasion Of Xen

Invasion of Xen I

Invasion of Xen II