Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Sunday, July 14, 2013

Jake: Hi-Res Renders

Before I go any further with my new workflow, I would first post the final textures version of Jake. They have been with me since three weeks!

These all are without the physical camera settings. 

Surely I was working on the environment production, but I'll keep the details with me.
Put it this way: I have to break more polygons to get more details :D

Proxies are good when you have a scene size of 400MB, which reduced to 9MB!



I love those legs!

Sunday, November 13, 2011

A Little Update Upon the Old Man


Got the problem solved, but with little loss. But I took care of it. I had to delete the higher sub division level and  then remodel the details.
Working hours are really small these days, like 2-3 hours. Trying to keep myself in a normal "daytime alive" bio-cycle. Most of the time I'm watching videos about occupy movement or reading about it. Also I came across a movie based upon the best fictional novel of all time: Atlas Shrugged, Part I.

Oh! Lastly, here's what I did in last two hours, completed the ear.:

Friday, November 11, 2011

Edge Loops Menace

Suddenly out of nowhere ZBrush stuck on a very well placed bomb. While working on the old man face, I was supposed to work on making edge loops between some poly groups, and this is what happened!
Edge Loop Menace
Well let not go into detail, but it's a real mess. I don't know how to skip it and would have to wait for ZBrushCentral to respond to my problem.

I searched on net and found this video. Luckily, that guy has resolved his problem[I just checked]:


Let's hope he's right.

Tuesday, October 25, 2011

Back On Z

Phew...long month ehh!
Well, for the whole month played Dragon age. I wanted to complete the game with a warrior and all the DLCs and expansions. Finally done with it. I reached level 35 at the end :) and now back to the business.

I was working on a small tutorial where I was supposed to make an alien ant using ZSphere. As I reached the end of the tutorial, I was supposed to rebuild the topology of the structure. This is because it "Remove Polygon Stretching and adjust the edge flow of your model".

Pixologic released their new version, ZBrush 4R2 which has developed a *system* name Dynamesh [yeah, ZClassroom was pretty particular while mentioning it as a *system* and not a *feature*]. This new feature helps you work on the mesh without worrying about rebuilding the topology.

So I was like WTF! Why should I waste my time just to learn to connect those dots [It was pretty tiring for connecting those point on the surface of the ant and rebuilding it]. Although [worth mentioning] I had wasted my time on it, but the results were awful. I had lost a lot of detailing in this process. I felt pathetic to redo the detailing again just for completing that tutorial.

So I felt to learn something new. I check my drives for other tutorials for working on ZBrush which *do not* waste time on topology.

Now this is what I'm learning right now.



Front View
It's not complete! I just uploaded for the sake of updating the blog.

It will be a sculpt of an old man. I think it will take me a little time to complete it through, unless I don't get distracted :P

Any argument would be appreciated.


Front Right View

Low-Right View


Front Left View