Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts

Wednesday, January 29, 2014

"C43F"



Turnaround

Sunday, February 17, 2013

WIP II

Here's are some raw renders I got out from Maya. Used MentalRay. I would still say I got a lot of things in my mind and won't stop yet. 

Tweaked a lot for getting the catch light.

I really wanted something different with the metal material.
Not the usual specular highlights or chrome material.
I used mia material on every asset.

My intentions were to get photo realistic effect.

getting the right material for the cloth was real choas.
Using PUV tiles is a choas!

Next stop: rigging.


Sunday, July 15, 2012

A.N.N.A. lmao!

it's a WIP. Would put updated content when the idea is completed.

Named him A.N.N.A. :D, grabbed that name from Family Guy. By now I've used hard surface techniques and trying to find more idea to reduce my development time and creativity. Trying my best to stick only to ZBrush and I have. Thing are way too easy in Zbrush.

Proto Vest.

Base Body of Alien

Saturday, May 19, 2012

Temple

"Temple"

Good things take less time to sculpt. Sculpted in 30 min and then composited in 15mins.

Alien


I've been weeping over this one for two good days.

I started out working on the body first, thin hands and slender torso, much like a person on drugs. for last two days had a problem with connecting net, so didn't had much of reference images to study upon. Although its more detailed that I decided, but gives a good creepy look on his face.

"Face-Off"
Poly count of the head is around 6mil+ and luckily my machine is giving a great support.
I have not started working on the eyes but they are going to be deep black like any humanoid.

Screen grab showing the detailing of the head
The best part of the face are the cracks on his head. Really enjoying sculpting those.

Ahh! the detailing. Rough though

Side face, the messed up side

bottom, rear, top of the head

Full body, front

Come to think of it, this was not so bad

Sunday, March 11, 2012

Component: True Friend

Let me start out by presenting the sculpt I made in sculptris:

Front Left

I made this back when I was introduced myself to sculptris. It is the component of the portrait I was supposed to [got lazy] create, with the sculpt society.

This and the sculpt society represents the way I express and understand.

It took just 2hrs for me to sculpt what I had in mind. but I didn't thought of posting it as I didn't fully completed it. All remains is the semi-organic and semi-synthetic look, which is concluded by texturing and poly-painting in ZBrush.

Rear Right
This sculpt supposedly dual faced. One which is before you and the one behind you. The sculpt represents my characteristics and additionally my imaginary content of a person, who is honest, bluntly truthful, and knows how to understand and use wisdom.

Top
The head is like an ashtray, and that's the vagina inside it. That's the most important quality. Well not having a vagina, but the sensitivity towards understanding. The ashtray symbolizes the readiness of the person to openness.

I hope to keep this blog updated.

Sunday, January 8, 2012

Compliment Sandwich

Stewie: Now, I’m going to do something I like to call the ‘Compliment Sandwich' Where I say something good, talk about where you need improvement, and then end with something good.

That's on of my favorite scene from Family Guy where Stewie starts his own company in his small room :D
Well It's been a long time since I posted some *sandwiches* on this blog.I've been very busy and lazy to put up a new post. But I've been active on the Facebook page of this blog. So make sure you subscribe to my Facebook page too [even if you don't like it]. I got myself a new laptop with a little better config compared to my MeaN-ManchinE. i5 processors does a pretty good job with ZBrush and Mental Ray rendering. I also got a job as a Web Designer, and lets hope things work out <3

Ok let me warm up:

1. Deadly Sun:
Deadly Sun. Very Initial Image

Deadly Son

I made two wallpapers. Both of the illustrate the concept of "Deadly Sun". The one in red, i named it as "Deadly Son". Huh! not much of a difference in name but the son one is more bloody. That orange like thing [son] in the middle is surrounded by alien like tentacles, which signify as the rays from the Sun.

T'was a pretty easy to made it in ZBrush and took me only half hour to build the base model of the concept I had in mind.

Following, I made a facebook cover for my profile, where I used this model:

Limelight

I named it 'Limelight' [since I'm under the influence of two son <3 ]

Hmmm...This gives me an idea, I think it's time for redecorate this blog.

2. Err...A Frog ?? As an *Angel*! Lmao :P

Frog Angel. I gotta find a better name for this masterpiece.

Pathetic right? :P

Saturday, November 19, 2011

I Guess I Made Him Lil' Young

I'll start by showing off the sculpt first.:

Finally!
You know what I'm a useless creature. I elongate the production time. This sculpt should have completed in one week, and I took more like a month! Well, I have been learning new feature and some old techniques for sculpting, so shut your mouth and gulp it as an excuse from my side.

If you look at the sculpt, you would find some reasonable defects in the model. Like the chin. It's weird. Everybody told me it's... awful. But I like it, the way it is, even if it's not right. I didn't tried to keep the norms while making it. My main concern was detailing, and keeping it realistic.

I was supposed to sculpt an old person, and I hope 'it' is looking like an old man to you all. You can assume the fact that the person tries to keep his personality younger :P

For now the problem, the feats that lack to make it realistic, [technically speaking] the MatCap, the texture of hair [although I'm pretty impressed by facial hairs, which includes the eyebrow], facial structure, the realism of eyes.

Used it as my facebook profile pic :P


I have not researched upon making MatCaps [here's the link :D], and was hard for me to set the right skin color. Even the material used for the hair is the same as for the skin :( All I had was the gorilla MatCap I used in innOnster which was not good for hair).

Another thing I would like to mention and talk about the Renderer(s) in ZBrush. ZBrush 4R2 additionally has one new renderer by the name of BPR [Best Preview Renderer]

Personally, I felt Best Preview [Render-> Best] better than BPR. Probably I must be doing something wrong, but my personal experience implied me to this conclusion.
Here are some comparisons:

BPR vs. Best Preveiw (with WaxPreview ON)

BPR vs. Best Preview (with WaxPreview OFF)
I used layers too, and Layers are way different than I expected them to be. You can animate the transition. Actually they are called 3D Layers in ZBrush.

Check this out:

'3D' Layer Transitions
3D Layer did "way to easy way" to animate, and let's you save details separately and are editable. You can edit the intensity of the details you made through them. Just check out the link for thorough details.

Sunday, November 13, 2011

A Little Update Upon the Old Man


Got the problem solved, but with little loss. But I took care of it. I had to delete the higher sub division level and  then remodel the details.
Working hours are really small these days, like 2-3 hours. Trying to keep myself in a normal "daytime alive" bio-cycle. Most of the time I'm watching videos about occupy movement or reading about it. Also I came across a movie based upon the best fictional novel of all time: Atlas Shrugged, Part I.

Oh! Lastly, here's what I did in last two hours, completed the ear.:

Friday, November 11, 2011

InnOnster!

Remember Bane!?

Figuratively, I created a monster. He's innocent and made into monster, not by choice.
My innOnster :P is not as strong as bane but goes around. I made it in one sitting, in two hours, that too when I got frustrated by complexities I was facing in the old man tutorial.

Check this out:

Front
Back
Rear-Front-Rear


Tuesday, October 25, 2011

Back On Z

Phew...long month ehh!
Well, for the whole month played Dragon age. I wanted to complete the game with a warrior and all the DLCs and expansions. Finally done with it. I reached level 35 at the end :) and now back to the business.

I was working on a small tutorial where I was supposed to make an alien ant using ZSphere. As I reached the end of the tutorial, I was supposed to rebuild the topology of the structure. This is because it "Remove Polygon Stretching and adjust the edge flow of your model".

Pixologic released their new version, ZBrush 4R2 which has developed a *system* name Dynamesh [yeah, ZClassroom was pretty particular while mentioning it as a *system* and not a *feature*]. This new feature helps you work on the mesh without worrying about rebuilding the topology.

So I was like WTF! Why should I waste my time just to learn to connect those dots [It was pretty tiring for connecting those point on the surface of the ant and rebuilding it]. Although [worth mentioning] I had wasted my time on it, but the results were awful. I had lost a lot of detailing in this process. I felt pathetic to redo the detailing again just for completing that tutorial.

So I felt to learn something new. I check my drives for other tutorials for working on ZBrush which *do not* waste time on topology.

Now this is what I'm learning right now.



Front View
It's not complete! I just uploaded for the sake of updating the blog.

It will be a sculpt of an old man. I think it will take me a little time to complete it through, unless I don't get distracted :P

Any argument would be appreciated.


Front Right View

Low-Right View


Front Left View