Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Sunday, July 14, 2013

Jake: Hi-Res Renders

Before I go any further with my new workflow, I would first post the final textures version of Jake. They have been with me since three weeks!

These all are without the physical camera settings. 

Surely I was working on the environment production, but I'll keep the details with me.
Put it this way: I have to break more polygons to get more details :D

Proxies are good when you have a scene size of 400MB, which reduced to 9MB!



I love those legs!

Sunday, February 17, 2013

WIP II

Here's are some raw renders I got out from Maya. Used MentalRay. I would still say I got a lot of things in my mind and won't stop yet. 

Tweaked a lot for getting the catch light.

I really wanted something different with the metal material.
Not the usual specular highlights or chrome material.
I used mia material on every asset.

My intentions were to get photo realistic effect.

getting the right material for the cloth was real choas.
Using PUV tiles is a choas!

Next stop: rigging.


Saturday, April 21, 2012

CopyCat.

While sculpting my current self made project. I realized a significant point in my idea that I was ultimately copying. Although I was deducing all the elements in my own ways, but suddenly it's not working.

A better excuse I can put up that since last two days I'm lacking anatomical study, which is not allowing me to be accurate on my sculpt.

This, thing

The Head is Cool

But I suck at sculpting body

is an overkill. He looks so funny.

Initially I did had in my mind to make a thin body, but it is not fitting with a large bull like [actually its Ram :( ] head. So I had to change my plans with a heavy, mean, killing, muscular body which I'm not good.

Well here are some more snaps:

Base Mesh

I guess the Goatee made my mood

Let's see what happens.

Thursday, September 29, 2011

It's Jelly-Khan

Damn No comments! Fuck!! Too much solitude! Ok Moving On...


The idea didn't started from jelly fish, but it got involved as I worked.I showed the screenshot in the previous post to my mom, and she described the sculpt as crab :P ,and those tentacles under the main body resembles the tentacles of a crab.

The tentacles on the head denotes more like horns on a bull, implying it as a head, i.e. king.
The face is not much detailed. I require to provide more detail over the eyes, below it and mustache region.


Well the pink structure looks more like a carpet [too thick!], rather than jelly. I wanted to merge an animal body with jellyfish. From inside, the surface I was meant to animal skin, and as you move to the ends, it should be jelly.
FYI, it's a cape!


The rear ends of the creature are broken bones. Over the broken bones, I have given a algae look and spot for making it more deep sea friendly. I consider it more like a dead part of the creature.
[It must be funny to admit that the dead part is a very colorful and lively]


The skin like tentacles under the main body, are supposed to be the tentacles of a jelly wish through which they move. Although I have made them small, they are strong.

What I don't like about the creature than it's round. From the sides, I gotta move in the vertices to just narrow down the shape.