Showing posts with label Process. Show all posts
Showing posts with label Process. Show all posts

Tuesday, June 4, 2013

Jake, WIP II

Things have been going pretty well, (hopefully, :) that's one problem you face when you make vague concept).

Following the concept I created in ZBrush, I've managed to move to the torso and arms of Jake.

Rear, without head mask
By now, I've created like 50 different insert meshes enclosing the theme of steampunk.

Torso
 One thing I realized while using so many insert meshes, I haven't added hard surfaces. That's a big withdrawal. The ones I've added I'm not so convinced by them. Additionally high resolution detailing! Where did I loose that thought! Baroque ornaments! Oh yes! That's one thing I want to put into Jake.

Side face, without head mask

Side face

Full view
 I guess I didn't like what I did with his head mask. Got to spend more time on conception. That's one choas I'm facing for now.
Full view with head mask

Sunday, February 17, 2013

WIP II

Here's are some raw renders I got out from Maya. Used MentalRay. I would still say I got a lot of things in my mind and won't stop yet. 

Tweaked a lot for getting the catch light.

I really wanted something different with the metal material.
Not the usual specular highlights or chrome material.
I used mia material on every asset.

My intentions were to get photo realistic effect.

getting the right material for the cloth was real choas.
Using PUV tiles is a choas!

Next stop: rigging.


Saturday, May 19, 2012

Alien


I've been weeping over this one for two good days.

I started out working on the body first, thin hands and slender torso, much like a person on drugs. for last two days had a problem with connecting net, so didn't had much of reference images to study upon. Although its more detailed that I decided, but gives a good creepy look on his face.

"Face-Off"
Poly count of the head is around 6mil+ and luckily my machine is giving a great support.
I have not started working on the eyes but they are going to be deep black like any humanoid.

Screen grab showing the detailing of the head
The best part of the face are the cracks on his head. Really enjoying sculpting those.

Ahh! the detailing. Rough though

Side face, the messed up side

bottom, rear, top of the head

Full body, front

Come to think of it, this was not so bad

Thursday, April 5, 2012

Cognomen of Nitin

So my friend Nitin Puri, A new born talented music producer wanted to reshape his look. For him the first desire was to get an identity mark through which he will publish his music. He triggered an alias 'nYnK'. Although unsatisfied, he also created 'Lush Garden' mentioning that each alias would be used for different genres, like 'nYnK' for trance and 'Lush Garden' for house music.

His debut EP is around the corner and trying his best to get his work done as soon as possible. So I thought of giving him a hand. Well whatever he desired, my job was to give him look, a logo which he would be able to use for his work and art, something which resembles his work and profession.

So I come up with initial idea:

Raw idea
Initially I had to make him sit and discuss what are his requirements. So we came up with the basic idea.
he find the 'nYn' pretty cool and was 'good to go' from start. But lacked some qualities, like the 'K', fine I gave it a look of digital waves but its looking like a 'K'. pretty weird from my side.

So in the next iteration, I try to make 'K' look like 'K':
Foreplay with the idea
I modded the headphones and the 'Y' just to give it more techie look. Those are the left and right ears on 'Y'. I gave a little diaphragm shape to the headphones. From my side, I was not satisfied, 'N' were cool, but the Y's jack and the wire were to be given some shape and form to fit with the aesthetics, and of course not forgetting the uneven 'K'.

I concentrated on 'Y' this time and got this idea:
wh 'Y'
I made the vertical lines bolder. But [there's always a 'but' in my mind, never satisfied :) ] what about the 3.5 jack? It didn't fit with the theme. they are just boxes going small.

It's always good to find something out of your process and tryout different. So out of the way I went to just drawing something and came up with this:
Everything fits Perfectly
I find it pretty cool out of the way. and Nitin said " 'y' does not looks 'Y' ". Damn! maybe he's right, but I'm not trying to attract the common, people who do understand would understand it, and it's not like I'm trying to convey secret messages like the Illuminati, roflmao! So I don't see whether its *not* understandable.

Moving on:

This is the final output of the process.
Finally he won't trouble me :D
Well...this is it. This is just the basic, formal improvised look, Surely I'm going to paint it :D

Stay tuned.

Sunday, March 11, 2012

Component: True Friend

Let me start out by presenting the sculpt I made in sculptris:

Front Left

I made this back when I was introduced myself to sculptris. It is the component of the portrait I was supposed to [got lazy] create, with the sculpt society.

This and the sculpt society represents the way I express and understand.

It took just 2hrs for me to sculpt what I had in mind. but I didn't thought of posting it as I didn't fully completed it. All remains is the semi-organic and semi-synthetic look, which is concluded by texturing and poly-painting in ZBrush.

Rear Right
This sculpt supposedly dual faced. One which is before you and the one behind you. The sculpt represents my characteristics and additionally my imaginary content of a person, who is honest, bluntly truthful, and knows how to understand and use wisdom.

Top
The head is like an ashtray, and that's the vagina inside it. That's the most important quality. Well not having a vagina, but the sensitivity towards understanding. The ashtray symbolizes the readiness of the person to openness.

I hope to keep this blog updated.

Friday, November 11, 2011

Edge Loops Menace

Suddenly out of nowhere ZBrush stuck on a very well placed bomb. While working on the old man face, I was supposed to work on making edge loops between some poly groups, and this is what happened!
Edge Loop Menace
Well let not go into detail, but it's a real mess. I don't know how to skip it and would have to wait for ZBrushCentral to respond to my problem.

I searched on net and found this video. Luckily, that guy has resolved his problem[I just checked]:


Let's hope he's right.

Tuesday, September 27, 2011

Component, True Friend

This is another sculpt name "True Friend". One of the *components* of the side project [referred earlier]. It's incomplete for now.

The name says it all.


Sunday, September 25, 2011

Side Project: Means f Taking Out Anger

Before Explaining this project, I would like to introduce to the reason and the idea behind this project.

Since a small crisis in my life, when I was in around 16, I have been a very angry son. My parents were very protective and resourceful. But since that point of time, well, I was going through a phase of life where we see things through our own eyes and by our mind set [the way we thing; or the pre-existing intellect which helps us to understand the world] gave reason to the happening in my life.

My parents think that what I'm watching, listening, speaking is going to make me a bad person. Watching wrestling, gore filled games, and other means of extremism which a kid gets to expose. They were wrong to decide that such things ruins one's mind. Because, now if I think back, I had a conscious to make a judgement. But still, they tried their best to fuck me up and restricting what I was exposed to. They way they thought I would emerge, never happened.

Adolescence, is a very state every one goes through, and leads an adolescent to insecurity if not guided well.

Ok given you the circumstance I was going through, I would come to the right point and the reason behind this subsidiary.

I still do puke out my anger very easily [well depending on the person I'm angry on], But I have found various *means* to release the fuel. Many of my loopholes [loopholes: "the things/situation which makes someone angry"] I have mend. But still, it's in my nature to express it, and I've many more things in lifetime to see and accommodate to.

By far, I had found many ways to deal and distract with my rage. First of all, gaming. It's the big one, I still spent much of my time on it. Now the reason of playing has changed, but it was there when I wanted. Music, to be precise, hard rock, metal, industrial, thrash. Bands like LP, Metallica were some my favorite in that point of time. Writing letter, drawing illustrations while sitting idle; although not as much interest I took as former, but I'm just mentioning them for completion.

Now this project is just going to be digital paintings [or some other digital form], through which I'm going to express my perception and character. I have no degree [da fucking recognition], no kind of background and no kind of sophistication in the field of expression through paintings. I'm just going to be myself would try my best to get help to express.

My first *Concept* is going to be about the fact that my parents [I won't say in general situation, but in my situation, as everybody has different experiences] never understood me and never trusted my attitude towards everything, and how I tried to make understand, although unsuccessful.

I have sculpted one of the components of the painting. Not very detailed, just the basic figurine. I would display here to make this post little more interactive [I've already blabbered a lot!].

I have named this sculpt "Society":


Monday, September 12, 2011

Enzo, Lights :((

Uhh...I found this part to be the most vague and imperfect. I was supposed to add one large single, circular head light, and below it a small surface for indicator. What I actually did was much more different that the original image.



I know they really suck :(
One elliptical light with four small light combining to give a bad look of main headlight. Below it, is a small, lol, *large* indicator, even larger than the main headlight. Weird right?


And these tail lights! Damn, I feel like I copied them from Audi [although I did not], The tail lights looks like real mess. I was supposed to created two cylindrical tailight and then making a shallow depth on the body of the car [as I had discussed in the past blog]. But the body lacked that number of vertices so that I could have modeled them as in the original [you can blame on me for lack of awareness and skills, and...lack of smartness :D ]. The tail lights are the real mess. I just extruded inside the body and got the tail light box, and then I just started playing with the polys to give a so-called-detailed shape.

[ Probably all these messy thing didn't made me feel to write this blog earlier :D ]

Sunday, September 11, 2011

Oh oh!

Hello...errr...Readers. Damn! I haven't updated the progress. By now, I have completed the modelling and texturing of Ferrari Enzo. But I was not able to update the blog.
Ok Here are some rendered pics of the car I have made. The important thing left with car is rigging, such that the next process in the development, i.e. animation, gets easy.














As I recall, the last thing I discussed was about modelling wheels :D Lol I have come too far from that. I have modeled a weird set of head lights, My own registration plate :P with my logo, and of course used mental ray architecture properties to give appropriate material look to each mesh in the scene.

For the next time, I would be discussing all the above and rigging as I have not discussed them.

Monday, August 29, 2011

Enzo, Wheelie



I enjoyed shaping these wheels. 4hr(s) of fun. Easy though. I created them in a separate file for making as a template.

Used a tube, initially, for the rubber tires, and then I detached the internal surface for working on the wheel.

Working on them was lot easier most of the section are symmetric, what you do at one place is to be done at another [x4].
Used bump mapping over the rubber tyre. The procedure is usually to adjust the map through UVW mapping and then copying this map to bumps.

These days, my working hours are reduced. Studying Mentalray[did that last week] and ZBrush, they would be a requirement to take my designs to next levels. but like always, spending time enjoying life with no insecurity of future :D



Saturday, August 27, 2011

Enzo, Lower Body

Didn't work for much time, just edited the surface for smoothness. Check out the following:


Lower Frame:
The surface under the car and the wheels. Just extruded the edges from the side and then connected/capped the two giant circles to cover up behind the wheels. Then I simply extruded those edges again to cover the area under the car.


From the back, you will observe the curvature of the lower surface. That's just to cover the curved surface behind the rear bumper.

Side Skirts Vents:
After applying the detailing for the door, I realized I missed them. It took a little long and finally got the shape; Although they are longer than in the original car.

Tuesday, August 16, 2011

Enzo, Main Body Detailing

I have skipped the blog entry for yesterday. I did work on Enzo but was not in mood for posting :D Met some friends and had been hanging out. For past two days I've been working on details. I guess the shaping of the main body is complete, all left is the detailing.


In some portions I had to make some major changes to accommodate some details. In some portions I have modified the original design of Enzo, I would blame my observation as I didn't paid heed in the earlier stages of shaping. Hence I thought of modifying a 'little' from the original design.


Cut(s) in the section:

You will observe the cutting(s) are inaccurate; different from the original design [blame on my observation :( ]. The door are smaller and the cut(s) are very straight.

I studied two techniques of creating those: One is to detach the polys and the extrude the respective edges; Other is to make two parallel edges, running along the surface, and extrude the polys inside. Rather applying both at the right place, I applied the second manner in every place.

As I'm not working on interiors [for now], I was not in mood to detach them and rename them [and then giving a hierarchy between objects]. What I felt, detaching would be beneficial when I'm working on interiors of the car and animation of the object [which I hope to learn, cause my next project is going to be on ZBrush].


Taillight:

Just a single piece, not complete. The bigger problem than shaping these is the depression in the model. Gotta find some real good idea to shape them.

Another thought, the surface of the lights are rough, aligned parallel lines. I thou
ght of shaping them [being silly and stupid] but then I thought of two more better solution: bump maps and modifiers, which would be considered in the later phase.


Major Modification:

I had to expand the rear of the car. While adjusting the taillight, I observed that I left no space for the depression below the lights.It gave more space for lot many things :P

Spoiler:
They look very very small. The original one has one smooth and straight, running along the surface of the car. I would modify and would add more like these, just to accommodate with the looks.

Side Vents:
I knew they were the diamonds on the car. Adding mesh over the depression would make them look better, gotta make them more deep.


Roof & Rear:

This is the detail over the top, and figure below show the space for indicator and registration plate. Piece of Pie.